This is one way to make sure you always have the resources to do what you want in age of empires 2. this particular strategy works best on land maps (because you do not need to build a dock and navy), and assumes no civilization advantages and disadvantages of technologies and resources. centers, along with the 275 wood, also cost 100 stone. Chinese (age of empires ii)/strategy < chinese (age of empires ii) edit. visualeditor history comments (17) share. civilization before the player finds the sheep, their villagers can chop some of the wood near the town center, build houses, forage for berries, or a mix of those. extra lumberjacks are important, since chinese start with less. I find that building 2–3 castles in the castle age in strategic locations greatly helps this strategy be successful, but you need a lot of stone miners to pull it off pre imperial age. maps that are especially beneficial for turtling include: fortress or arena (obviously, you start with walls), black forest, oasis..
Strengths edit. tarkans excels in razing buildings, making them a good raiding unit. since they don't need to build houses they are great at rushing since the resources and time spent on houses can be diverted to building an army.. Japanese (age of empires ii)/strategy < japanese (age of empires ii) edit. visualeditor history comments (11) share. civilization tech tree strategy; a fishing boom fast imperial often benefits the japanese in team games where they have time to build up. then the japanese must train primarily champions, halberdiers, samurai and arbalests. Ive bin playin for 7 yrs and ive learnt a lot of thing on age of the empires it makes it easy when you get used to it 1.the first thing i do is get 3 barracks 2 seige training camps and 2 stables i get 25 of the catapults 20 of the knights and 20 pikemen and 25 champions i send the catapults in and see how many it can kill then i send the sword.
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